All Challenges
Challenge 026 · Ages 9–14
QR Code Treasure Hunt
Design a QR treasure hunt.
Primary STEAM area
Technology
The Challenge
What will your learner investigate?
Can you design a QR treasure hunt. and explain the choices that make your solution effective?
Learning outcomes
- Define the design problem and identify useful constraints.
- Build or model a solution using an iterative engineering process.
- Test performance, analyse evidence and improve the design.
Connected learning
Computing: QR technology and information systems; Geography: navigation and mapping; English: clue writing; Mathematics: sequencing and logic.
Dream Areas
Software developmentevent designdigital marketingtourism technologyexperience design