All Challenges

Challenge 055 · Ages 1016

Phone Stand Challenge

Design a phone stand.

Primary STEAM area

Engineering

The Challenge

What will your learner investigate?

Can you design a phone stand. and explain the choices that make your solution effective?

Learning outcomes

  • Define the design problem and identify useful constraints.
  • Build or model a solution using an iterative engineering process.
  • Test performance, analyse evidence and improve the design.

Connected learning

Design & Technology: design cycle and prototyping; Science: forces/materials/energy as relevant; Mathematics: measurement and geometry; English: design communication.

Dream Areas

Engineeringproduct designarchitecturemanufacturinginnovation and invention