All Challenges
Challenge 055 · Ages 10–16
Phone Stand Challenge
Design a phone stand.
Primary STEAM area
Engineering
The Challenge
What will your learner investigate?
Can you design a phone stand. and explain the choices that make your solution effective?
Learning outcomes
- Define the design problem and identify useful constraints.
- Build or model a solution using an iterative engineering process.
- Test performance, analyse evidence and improve the design.
Connected learning
Design & Technology: design cycle and prototyping; Science: forces/materials/energy as relevant; Mathematics: measurement and geometry; English: design communication.
Dream Areas
Engineeringproduct designarchitecturemanufacturinginnovation and invention